Naaya is a game-based social learning platform for Elementary Schools (K-5) focused on global and social studies and 21st Century Skills - Communication, Collaboration, Creativity, Critical Thinking, and Character.
Vision
Beach from The World of Naaya
In the US alone, 22.5M kids aged 4-10 are growing up in a digital world the likes of which parents and teachers could not have imagined just 5 years ago. Parents must monitor computer/gadget time just like TV time, because on average, kids spend 11 hours a month playing games and watching videos online.
Elementary schools are struggling with how to incorporate digital citizenship and 21st Century Skills (the 5Cs – Communication, Collaboration, Creativity, Critical thinking, and Character) into the curriculum, while still focusing on the core subjects (the 3Rs, Reading, wRiting, and aRithmetic). Teachers recognize that today’s kids readily embrace technology. They are looking for ways to leverage that for learning.
Myles Standish from The World of Naaya
Many sites cater to math, science, and reading, including those from reputed content providers such as National Geographic, Discovery Kids, Scholastic, Pearson, and McGraw Hill. However, they are unable to hold kids’ interest because they are perceived as school work, are not well organized, and are presented in uninteresting formats. Moreover, the US Department of Education is recommending a greater emphasis on global awareness, yet teachers are stretched with existing curricula and no easy solutions to satisfy this guidance.
Naaya has built a social gaming platform for learning (a social learning network) that includes media-rich Virtual Worlds that are canvasses for historical settings, collaborative experiences, and learning content. Each environment focuses on specific social/global studies topics and is built on a common framework that incorporates the 5Cs and 3Rs throughout the captivating game dynamic.
Only Naaya focuses exclusively on teaching the vital yet underserved subjects of global studies, digital citizenship and 21st century skills, where kids are immersed in hands-on, interactive, rich media experiences that can be enjoyed and shared between a child’s teachers, friends, parents and family.
Team
Amir Hudda, CEO/Founder
Amir Hudda is a business entrepreneur who has successfully created and/or grown four startups in the last 15 years. During that period, Mr. Hudda has raised almost $100M in capital from leading US Venture Capitalists as well as US and Norwegian Investment Banks. He has also completed 6 M&A transactions valued at approximately $185M. Currently, Mr. Hudda serves as the Founder & CEO of NAAYA, a social-game based learning platform targeted at 5-12 year old kids focused on social & global studies and 21st Century Skills. Mr. Hudda holds an M.S. in Computer Science from Georgia Tech and a B.E. in Computer Engineering from PICT, University of Pune, India.
Vijay Lakshman, Production
Vijay Lakshman is a 22-year veteran of the interactive entertainment industry, having been the executive in charge of production on many mega-franchise hits, including The Lord of the Rings, Crash Bandicoot, Spyro the Dragon and Animal Jam. He has successfully produced and shipped over 80 titles and spearheaded the creation of top brands throughout his career. He’s an avid cyclist, and recently completed the first two novels in a fantasy trilogy entitled, Mythborn. Mr. Lakshman graduated from the George Washington University in 1991 and the Harvard Business School in 2006.
Julian Jensen, Technology
One of the legendary programmers of the game industry, Julian Jensen is credited among other accomplishments with creating the first 1st-person-shooter using full 3-d characters in Terminator: Future Shock and its multi-player sequel Terminator: SkyNET. In addition to working on more than 30 game titles, Mr. Jensen has held positions outside the game industry conducting research and development specializing in the fields of computational linguistics and information retrieval.
Russell Ginns, Design
Russell Ginns has over 20 years experience designing and producing software, videos and books with an emphasis on learning and fun. His specialty is transforming curriculum into interactive puzzles and games. He has created over 200 consumer products for Sesame Workshop, Sylvan Learning, Nintendo, Random House, Hooked on Phonics, Vtech, Segasoft and NASA. Mr. Ginns is a graduate of the University of Michigan.
Samir Damle, User Experience
Samir Damle has been in the field of User Experience Design since the days of Netscape. Designing simple elegant experiences for web and mobile, usability engineering and creative thinking are his forte. He is passionate about emerging technologies and loves tinkering with interactive systems and mobile technologies. He has designed numerous web applications ranging from financial applications to media websites while working at Infor, Schematic, CapGemini and other companies. Mr. Damle has a Masters degree in Industrial Design from IIT Bombay, India.